![]() ![]() In case you haven't received a code as part of the onboarding process, you can obtain a code through your Microsoft representative.įor more information, see Partner Center Documentation. This is important because it waives the fee and gives your account the permissions that you'll need later. Use the token that you obtained while onboarding. This section describes how to set up your Partner Center account.Ĭreate a Microsoft account by going to Partner Center. Set up a development PC by using the latest version of Windows 10.This unlocks access to Microsoft Gameplay Services such as Xbox achievements, leaderboards, cloud saves, Azure PlayFab Party chat, cross-platform multiplayer, and more.īefore you start the porting process, do the following: The Unity package that's provided by Microsoft. ![]() The runtime libraries that are provided in the GDK.A Windows Standalone, x86_圆4 Unity project.The basic components for building a Unity game that appears in Microsoft Store or PC Game Pass are: Overview Prerequisites Partner Center setup Game setup Unity setup Hello World Adding Xbox services to your game Adding commerce to your game Additional considerations Publishing on Partner Center Conclusion This topic describes how to port your Unity PC game to the Microsoft Game Development Kit (GDK). Porting your PC Unity game to the Microsoft Game Development Kit Using System.Collections class NonCachingLoadExample : MonoBehaviour // memory is freed from the web stream (To maintain access all users should be migrated to Partner Center. ![]() Here’s an example of a non-caching download: using System Please refer to the scripting documentation for other platforms. PC/Mac Standalone applications and iOS/Android applications have a limit of 4 GB. ![]()
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